![]() If you want a new game key just click on the “ Get It Free” button above and follow the simple instructions. It's okay, but it's not a game changing expansion, it's not deep, it doesn't add much that we haven't seen before and your main motivation for buying it is mostly to like, have certain features officially built in and to avoid wonkiness and compatibility issues with mods from users who assume you'll have the dlc.List of legit free Steam keys for our users. If you run Combat Extended they are an insufferable never ending agony to deal with also. They are meant to force you out of your base and be these mini challenges, though mostly they will screw you over completely all the way until the late game. Unsure of mechanoid clusters were added to base game with 1.1 or if they are a dlc feature, but they are these cancerous random lil clusters of mechanoids that randomly plop down on your map, complete with a few buildings, turrets, etc. The rewards and challenge of the quests scale horrendously, and once your colony starts getting somewhat wealthy its not entirely unusual to get rewards of 1500+ uranium, gold, etc for ludicrious back to back spawns of 50+ enemies. The quests themselves are usually very limited in scope, usually stuff like, "build this expensive blueprint", "let X people live in your base for Y days" or "accept this quest to trigger X bad event for reward". ![]() You can quest for the faction they added to gain titles for colonists, but these aren't exactly game changing and you can basically ignore quests completely if you want. You can choose to be hostile to them early on if you want. They start as neutral to you, and you can call on them to reinforce once they become friendly. The faction will generally come equipped with late game tech, so power armor, charge weapons, etc. Psionics are gimmick you can get and that have seriously dubious and limited use, but these were also kind of a thing already. A more fleshed out quests tab thats an improvement over the quests tab mod. It effectively adds features from more popular mods prior to 1.1.Ī high tier faction with some gear ala Glittertech, guests from the guests mod, some new furniture not unlike what you could get already. I will not be boring and will support without problem this exelent games if I could, but it will be the only purchase that I will make before a moment I want to be sure not to be mistaken Originally posted by joelaferaille:does it is just like a mix of "cults" mod and "colony manager" with a piece of "the force" or is it deeper ? some one experienced can explain me the main features plz and if it is worth more or it add true originality than modding ? I have no idea if it was supposed to be DLC exclusive or if it was meant to be in the base game, or if it still is in the base game. ![]() The other thing that might show up is the new pikeman mech, which was added with the free 1.1 update, but was also mentioned in the description for the DLC. I am not sure if that was removed from vanilla or not, but it doesn't really matter because it doesn't affect anything without the DLC. There are only 2 things from the DLC that might show up in vanilla, with one of them being the psychic entropy rate, which I say because that was a stat that showed up if you clicked on pawn's info tab when 1.1 originally dropped(before the DLC was announced). For a while in the base game, there have been psychic waves that affect colonists' moods, and there have been psychic artifacts that can be used to drive people mad and such, but nothing really on the scale of the DLC(and they have been in the base game since before the game left early access). I'm about 90% sure that none of the actual psychic stuff is in the base game. Ideology gives you the ability to really customize your colony. Royalty makes your game alot more fun by adding new quests, items, abilities and more. It was quite overwhelming in the beginning to understand it all but youll get used to it. Originally posted by Mabs:Has any of this stuff been added to the base game? Like if I see all the psychic powers and other weird stuff and absolutely hate it can I just not buy the expansion or is this the direction the base game is going now? When i first played RimWorld i had both DLCs already owned.
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